Classic Grappling Video Game Grabs the Attention at Cena's Last Monday Night Raw Show

The Nov. 17 episode of Monday Night Raw broadcast on Netflix included Cena's last performance on the show as an competing wrestler. Additionally saw the return and confrontation between Brock Lesnar and Roman Reigns as they joined their individual groups for the approaching 5-on-5 match at WarGames. Amidst the thrills were surprises like AJ Lee helping Maxxine Dupri secure the women's Intercontinental Championship, and Dolph Ziggler making a comeback. In such a packed Madison Square Garden event, the focus was stolen by Lil Yachty, when he displayed his silver PSP for the camera, demonstrating he was playing SmackDown! vs Raw 2006.

Trending Incident: The Rapper and His Handheld Device

Regardless of everything that went down on this landmark Raw, it was Lil Yachty and his PSP that trended online. Is it because of pop culture's lasting love for Sony's portable system? Might it be because people fondly remember the excellence of the SmackDown! vs. Raw franchise? Or is it, because WWE fans aren't interested in the more recent 2K games?

Delving Into SmackDown! vs. Raw 2006: A Timeless Release

If you're unfamiliar, SmackDown! vs. Raw 2006 signified the franchise's introduction on the PSP and was the last entry in the SmackDown! vs. Raw line to remain PlayStation-exclusive. The game moved the franchise toward increased realism and authenticity, departing from the arcade-style feel of earlier titles. It introduced a new momentum meter that dictated the flow of a match, taking the place of the previous "clean/dirty" and "SmackDown!" meters. Players could choose to wrestle “clean” as a face or “dirty” as a heel, with a endurance feature that decreased as matches grew more intense; more elaborate moves meant faster fatigue. SmackDown! vs. Raw 2006 ultimately became the top-selling PlayStation 2 entry in the entire series.

Development of the Franchise

The line began with WWF SmackDown! on the original PlayStation and persisted as an annual release, aside from in 2021. It remained a exclusive to PlayStation until WWE SmackDown vs. Raw 2007, which introduced the franchise to additional platforms. In 2013, the series was relabeled as WWE 2K, commencing with WWE 2K14.

Gameplay and Special Elements

In the past, the SmackDown! vs. Raw games reigned supreme and felt like an evolution of titles from the N64 era, thanks to upgraded graphics. When the franchise moved to PlayStation 2, that sensation only heightened as titles with clear visuals, new gaming modes, and story-driven storylines were consistently introduced.

The PSP edition of SmackDown! vs. Raw 2006 adds features not found on its PS2 version, including three unique minigames available from the start. The first, "WWE Game Show," challenges players with 500 wrestling questions encompassing everything from music and finishers to history and feuds, sometimes using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players guide Eugene (whose character is being an developmentally disabled wrestling savant) around the ring as quickly as possible.

Sentiment and Heritage

The earlier SmackDown! vs. Raw games were very eccentric, even when they aimed for more realistic gameplay. The franchise moved toward total simulations with the 2K games, missing the innovative ideas of their predecessors. But the older titles also functioned as time capsules of some of our cherished eras of wrestling.

Maybe fans are sentimental for a alike, more "fun-based" time in their wrestling games. Maybe the delight of seeing a celebrity honoring the greatness of the PSP, like the rest of the internet does, is what made folks clamor for Yachty. Or perhaps SmackDown! vs. Raw 2006 was really that great, and represents an similarly great era of wrestling, one that was ruled by John Cena, who will bow out from in-ring competition on Dec. 13, at the Capital One Arena in Washington, D.C.

Jessica Adams
Jessica Adams

Lena is a tech journalist and AI researcher with over a decade of experience in covering emerging technologies and their societal impacts.