The Game Baby Steps Features Among the Most Meaningful Decisions I Have Ever Faced in a Game

I've dealt with some challenging choices in gaming. Several of my selections in Life is Strange series continue to trouble me. Ghost of Tsushima ending section made me set down my controller for several minutes while I weighed my alternatives. I am accountable for so many Krogan fatalities in the Mass Effect series that I wish I could undo. Not a single one of those situations compare to what now might be the toughest selection I've ever made in gaming — and it concerns a enormous set of steps.

The Game Baby Steps, the recent title from the creators of Ape Out game, isn’t exactly a decision-focused experience. At least not in any traditional sense. You simply have to navigate a sprawling open world as the main character Nate, a adult in a onesie who can struggle to remain on his unsteady feet. It appears to be one big ragebait joke, but Baby Steps game’s appeal is in its deceptively impactful story that will sneak up on you when you least anticipate it. There’s not a single instance that exemplifies that strength like a key selection that remains on my mind.

Alert: Spoilers

Some background information is needed at this point. Baby Steps begins as Nate is transported from his family's basement and into a fantasy world. He quickly discovers that moving around in it is a struggle, as years spent as a couch potato have deteriorated his physical condition. The physical comedy of it all comes from players controlling Nate one step at a time, trying to maintain his balance.

Nate requires assistance, but he has problems articulating that to anyone. As he progresses, he encounters a group of unusual individuals in the world who everyone tries to assist him. A composed outdoorsman tries to give Nate a map, but he clumsily declines in the game’s funniest instant. When he drops into an trapping cavity and is given a way out, he strives to appear nonchalant like he requires no assistance and genuinely desires to be confined in the cavity. As the plot unfolds, you see numerous frustrating vignettes where Nate complicates his own situation because he’s not confident enough to take support.

The Pivotal Moment

That comes to a head in Baby Steps game’s single genuine instance of choice. As Nate approaches the conclusion his journey, he realizes that he must climb to the top of a snow-capped peak. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) comes to tell him that there are two paths upward. If he’s up for a challenge, he can take an extremely long and dangerous hiking trail dubbed The Manbreaker. It is the most intimidating challenge Baby Steps has to offer; attempting it appears unwise to any human.

But there’s a other possibility: He can just walk up a gigantic spiral staircase instead and reach the summit in just moments. The sole condition? He’ll have to refer to the caretaker “Sir” from now on if he chooses the simple path.

A Painful Choice

I am absolutely sincere when I say that this is an painful decision in the game's narrative. It’s all of Nate’s insecurities about himself reaching a climax in a single ridiculous instant. Part of Nate’s journey is focused on the truth that he’s insecure of his physical appearance and manhood. Each instance he sees that handsome trekker, it’s a hard reminder of all he lacks. Attempting The Challenge could be a moment where he can demonstrate that he’s as able as his unilateral competitor, but that path is likely filled with more awkward mishaps. Does it merit struggling just to make a statement?

The stairs, on the contrary, provide Nate with another significant opportunity to choose whether to take assistance or not. The gamer cannot choose in about they reject navigation help, but they can opt to provide Nate with respite and take the stairs. It might seem like an simple decision, but Baby Steps game is remarkably shrewd about creating doubt whenever you find a gift horse. The environment includes intentional pitfalls that change a secure way into a difficulty suddenly. Is the staircase yet another trap? Could Nate reach at the peak just to be disappointed by some last-second gag? And more troubling, is he ready to be diminished yet again by being forced to call a strange individual as Master?

No Perfect Choice

The beauty of that moment is that there’s no correct or incorrect choice. Either one results in a genuine moment of personal growth and therapeutic resolution for Nate. If you decide to take on The Obstacle, it’s an personal triumph. Nate at last receives a moment to show that he’s as capable as others, willingly taking on a difficult route rather than enduring one that he has no alternative but to take. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he requires.

But there’s no disgrace in the steps as well. To opt for that way is to eventually enable Nate to accept help. And when he does, he discovers that there’s no hidden trick in store for him. The steps are not a joke. They continue for a while, but they’re easy to walk up and he does not fall completely down if he falls. It’s a simple climb after lengthy difficulty. Halfway up, he even has a discussion with the outdoorsman who has, of course, selected The Obstacle. He strives to appear composed, but you can see that he’s fatigued, silently lamenting the needless difficulty. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the agreement barely appears so nasty. Who has time to be embarrassed by this freak?

My Choice

During my game, I selected the steps. Part of me just {wanted to call

Jessica Adams
Jessica Adams

Lena is a tech journalist and AI researcher with over a decade of experience in covering emerging technologies and their societal impacts.